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Category: r/Quake

Posts from /r/Quake.

Need help in implementing Quake 1 BSP traversal: incorrect leaf returned when finding camera position – From /r/Quake

Posted on January 13, 2026 by NewsBot
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/r/Quake Subreddit — Need help in implementing Quake 1 BSP traversal: incorrect leaf returned when finding camera position – From /r/Quake
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Hi,

I’m implementing BSP traversal for Quake 1 (.bsp) maps and trying to determine which leaf the camera is currently inside, following the original Quake BSP specification.

I’m using the official documentation here:
https://www.gamers.org/dEngine/quake/spec/quake-spec34/qkspec_4.htm#BL5

According to the spec, BSP nodes store either:

  • a child node index if bit 15 is not set, or
  • a leaf index if bit 15 is set, where the leaf index is obtained by inverting all bits (~value).

I implemented recursive traversal like this:

int find_camera_leaf (Camera* camera, bsp_model_t * tree){ model_t * model = &(tree->models[0]); return find_leaf_recursive(tree,model->node_id0,camera->pos); } int find_leaf_recursive ( bsp_model_t * tree, uint16_t node_index, vec3 cam_pos) { if (node_index & 0x8000) { // Leaf: bit 15 set return ~node_index; } node_t * node = &tree->nodes[node_index]; plane_t * plane = &tree->planes[node->plane_id]; float distance = cam_pos[0] * plane->normal.x + cam_pos[1] * plane->normal.y + cam_pos[2] * plane->normal.z - plane->dist; uint16_t child; if (distance >= 0.0f) { child = node->front; } else { child = node->back; } return find_leaf_recursive(tree, child, cam_pos); } 

and The structure definitions match the spec:

typedef struct { long plane_id; u_short front; u_short back; bboxshort_t box; u_short face_id; u_short face_num; } node_t ; 

The problem is that the function often returns an unexpected leaf index, frequently leaf 0 ,or wrong out of bound values like 65535 ,like (the dummy leaf), even when the camera is clearly inside visible geometry.

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I have a question about the Quake shareware demo from the 90s. – From /r/Quake

Posted on January 13, 2026 by NewsBot
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/r/Quake Subreddit — I have a question about the Quake shareware demo from the 90s. – From /r/Quake
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I clearly remember that when I was a teen, my father got the Quake shareware demo on our family PC.

When you started the game you could choose the chapters or campaigns you wanted to play by walking towards a portal. In our case only the first campaign was active, while the other portals were blocked by a gate or door that you couldn’t open unless you paid for the full game by calling a number.

Now, I CLEARLY remember that I tried to use the cheat no clip to pass by the locked gates and it worked. I then had access to the full game without paying for it.

People keep telling me that this is not true and that it’s only an urban legend.

Am I misremembering something? Because I’m certain I did that.

submitted by /u/Aarechind
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(OC) When Kane isn’t around. – From /r/Quake

Posted on January 13, 2026 by NewsBot
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/r/Quake Subreddit — (OC) When Kane isn’t around. – From /r/Quake
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(OC) When Kane isn't around. submitted by /u/RPG247A
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Mindset for achieving success – From /r/Quake

Posted on January 13, 2026 by NewsBot
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/r/Quake Subreddit — Mindset for achieving success – From /r/Quake
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Mindset for achieving success

Base image that I used for Sorlag was made by Typhlosion95

submitted by /u/VenezolanoHambreado
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Quake 3 arena – best option for modern PC – From /r/Quake

Posted on January 13, 2026 by NewsBot
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/r/Quake Subreddit — Quake 3 arena – best option for modern PC – From /r/Quake
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The title says it all. As a teenager I played this game a lot, but when I bought it on Steam now I couldn’t even set the resolution properly. Can you advise me on what’s worth checking out/buying/setting up so I can play singleplayer against bots? I’d mainly like to be able to properly adjust the resolution, mouse sensitivity (I know that can be done via the console), and have the game run at as high FPS as possible. I tried one mod version, but it’s limited to only 90 FPS.

submitted by /u/Belamoree
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Questions from a very late player – From /r/Quake

Posted on January 13, 2026 by NewsBot
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/r/Quake Subreddit — Questions from a very late player – From /r/Quake
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Hey, everyone!

I am returning to the Quake series after years away. I have played just abit of Quake 2 back in the day, but I wanted to try the whole series, especially 1, given how immersive it seemed to me.

Forgive me for the silly questions, but I am quite curious and I look for games that invite the player to personal involvement, amd I would like to know how is it for long-time fans:

1) What do you find most enticing in the game? What should I be paying more attention to?

2) How’s the pacing? I tend to pause and appreciate map structure between bursts of action. Is it the expected flow?

3) What are the best maps? Any community map packs or mods that are must-plays?

4) Any tips on how to appreciate the game?

And, finally

5) If I wanted to go MP within the series, what should I do to become minimally apt and not get in the way of other players?

Thanks in advance!

submitted by /u/ArchonBasileus
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I Built the Rocket Launcher – From /r/Quake

Posted on January 12, 2026 by NewsBot
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/r/Quake Subreddit — I Built the Rocket Launcher – From /r/Quake
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I Built the Rocket Launcher

My brother gave me a blank 3D print of the Q3 RL. He knows I’ve spent too many hours playing all the Quakes… and this was the perfect project. I’ve never considered myself artistic, but it was so much fun to piece this all together and let the creativity take hold. Lots of rattlecan, a bit of brush by hand, and wrapped it up with a cheap airbrush.

Def found a new hobby.

submitted by /u/Current-Mine
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Genuine question about rail gun “IMPRESSIVE”, and aim levels at the old times – From /r/Quake

Posted on January 12, 2026 by NewsBot
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/r/Quake Subreddit — Genuine question about rail gun “IMPRESSIVE”, and aim levels at the old times – From /r/Quake
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I was born in 2003, I grew up playing FPS games, and I recently started playing quake in the last few years.

What I noticed is that when you get two consecutive shots with the rail gun, the narrator says “IMPRESSIVE”, and even show a image of it.

I don’t consider myself to have good aim, but I can get two and more consecutives shoots with the rail gun without much problem. But the game seens to treat it as a event important enough to be compared to getting a double kill, or getting a airshot with the rocket launcher.

It makes me wonder, at the time when Quake was released, was getting two shots with the railgun something impressive for players of the time? Did the average FPS players aim get better with time?

submitted by /u/Outdoor_trashcan
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do people still play quake 3 arena 1.16n? – From /r/Quake

Posted on January 12, 2026 by NewsBot
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/r/Quake Subreddit — do people still play quake 3 arena 1.16n? – From /r/Quake
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do people still play quake 3 arena 1.16n?

ive heard alot of stories that alot of europeans/russians were still playing Quake 3 Arena 1.16n “noghost”, is this still the case? what does noghost even mean?

submitted by /u/Abysswalker______
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Sandy Petersen – Level designer on Doom and Quake – From /r/Quake

Posted on January 11, 2026 by NewsBot
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/r/Quake Subreddit — Sandy Petersen – Level designer on Doom and Quake – From /r/Quake
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Sandy Petersen - Level designer on Doom and Quake submitted by /u/ChuckMarty732
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My beloved big balls of fuzz – From /r/Quake

Posted on January 11, 2026 by NewsBot
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/r/Quake Subreddit — My beloved big balls of fuzz – From /r/Quake
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My beloved big balls of fuzz submitted by /u/AccomplishedEar6357
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Just finished The Spiritworld last night – From /r/Quake

Posted on January 11, 2026 by NewsBot
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/r/Quake Subreddit — Just finished The Spiritworld last night – From /r/Quake
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Just finished The Spiritworld last night

(Obviously, spoilers for The Spiritworld are ahead)

As winter break closes up here, I decided to squeeze in one more recognizable mapset from my list of “must play” chapters and maps. I’d read a little that SW had more of a focus on unconventional map design and attempted to pull off a more “eldritch” vibe, so hungering for a more foreign, alien take on Quake’s Lovecraftian roots, I shrugged and hopped in.

Out of curiosity, I decided to change my Ironwail graphics settings to a balanced 8-bit mode and chunky animations to see if it’d add any charm to the experience, as if this was the actual fourth episode back in 1996. If you do end up playing SW, I highly recommend doing the same, the little bit of blur provided blends together the darkness and the lights from torches, making dark spots in the map seem like natural, unmoving organic growths. Then I hopped in and started playing.

And it was amazing. I’d read that the set in general had more of a focus on the Lovecraftian setting that makes the fourth chapter feel more “eldritch”, but didn’t expect this sort of execution.

A number of harsher comments about the set go off about the twisted, unconventional map design, but the whole point of SW is to specialize in unconventional, weird architecture. It sometimes sacrifices combat flow a little in return, but overall it’s very much worth it.

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Quake 2 soundtrack is driving me insane – From /r/Quake

Posted on January 11, 2026 by NewsBot
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/r/Quake Subreddit — Quake 2 soundtrack is driving me insane – From /r/Quake
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I’m playing through the game for the first time and loving it, but the soundtrack is making me lose my mind. Not because of its quality. The songs are amazing, but whoever decided to use a waterphone in them deserves a medal for how that specific sound has aged. I literally cannot help but imagine Gordon Ramsay when it comes up.

submitted by /u/thicc_boi_issues
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Best Source Port for NetQuake matches? – From /r/Quake

Posted on January 10, 2026 by NewsBot
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/r/Quake Subreddit — Best Source Port for NetQuake matches? – From /r/Quake
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I’m aware that the QEX port is sloppy work. It doesn’t even let me minimize it when in fullscreen and has some weird slow-down in multiplayer sometimes.
What is a good port for playing netQuake(not quake world) multiplayer?

submitted by /u/Cabazorro
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Ranger vs Shambler – From /r/Quake

Posted on January 10, 2026 by NewsBot
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/r/Quake Subreddit — Ranger vs Shambler – From /r/Quake
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Ranger vs Shambler

“Art created by DOODLEDOOM2 on Twitter.”

submitted by /u/Physical-Cell-462
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I made the last night while my wifi was down – From /r/Quake

Posted on January 10, 2026 by NewsBot
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/r/Quake Subreddit — I made the last night while my wifi was down – From /r/Quake
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I made the last night while my wifi was down submitted by /u/VenezolanoHambreado
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Just started my first Quake campaign – From /r/Quake

Posted on January 10, 2026 by NewsBot
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/r/Quake Subreddit — Just started my first Quake campaign – From /r/Quake
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I’m playing Quake II (XBOX S) for the first time and am having way more fun that I thought I would. (Background, I’m 28F.) When I was maybe a preteen, I used to play Quake Wars with my family (the whole strategic war thing was pretty fun) and watch my mom and step dad play Quake together a lot. I also played Quake I on Xbox with a friend a few years back.

However, dominating this game and actually being able to not panic the whole way through has been absolutely awesome. I’ve always loved the idea of rip-and-tear games, but usually my nerves get the best of me. Now I’m finding myself locked in and getting face-to-face with the action.

I find it interesting how there are times I’m almost invincible — resources are super high, I can’t pick up medpacks or ammo for a while — but then I’m holding onto my last 20 HP for ten minutes trying to strategically kill the big boys 😂

There are a LOT of confusing corridors, and you never have any idea what’s around the next corner lol. I’m starting to be able to identify individual Strogg sounds and predict what I might run into next, and I’m learning to prepare the right weapons and conserve others. I do wish there was some sort of melee like in Doom (idk if they all have it, but I was playing Eternal, which has punches and chainsaws, of course).

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Rover, the new female protagonist from the Quake Brutalist Jam III TC – From /r/Quake

Posted on January 9, 2026 by NewsBot
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/r/Quake Subreddit — Rover, the new female protagonist from the Quake Brutalist Jam III TC – From /r/Quake
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Rover, the new female protagonist from the Quake Brutalist Jam III TC

The color palette of her outfit is directly adapted from the default look of the Ranger from vanilla Quake. Her arsenal is almost completely different, though.

submitted by /u/NNukemM
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QHLAN2024 4on4 draft teams (Friday tournament) – From /r/Quake

Posted on January 9, 2026 by NewsBot
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/r/Quake Subreddit — QHLAN2024 4on4 draft teams (Friday tournament) – From /r/Quake
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QHLAN2024 4on4 draft teams (Friday tournament) submitted by /u/Ake_Vader
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No Particles in Yamagi Quake 2 – From /r/Quake

Posted on January 9, 2026 by NewsBot
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/r/Quake Subreddit — No Particles in Yamagi Quake 2 – From /r/Quake
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Just got Quake 2 setup on my raspberry pi 5 (which I use as my portable retro gaming console) and no particles are being rendered at all, not the blaster trails or the blood. I’ve tried changing many of the settings related to particles, including making sure that cl_particles was set to “1” but I still can’t get them to show up! Here is my config file (which is mostly the default settings):

set cl_async "1" set cl_audiopaused "1" set cl_gun "2" set cl_http_downloads "1" set cl_http_proxy "" set cl_http_verifypeer "1" set cl_libcurl "libcurl.so.4" set cl_limitsparksounds "0" set cl_loadpaused "1" set cl_maxfps "-1" set cl_nodownload_list "" set cl_r1q2_lightstyle "1" set cl_run "1" set cl_showfps "0" set cl_showspeed "0" set cl_unpaused_scvis "1" set cl_vwep "1" set colorterminal "1" set coop_elevator_delay "1.0" set coop_pickup_weapons "1" set crosshair "1" set crosshair_scale "-1" set exponential_speedup "0" set fov "90" set freelook "1" set g_commanderbody_nogod "0" set g_footsteps "1" set g_machinegun_norecoil "0" set g_monsterfootsteps "0" set g_quick_weap "1" set g_select_empty "0" set g_swap_speed "1" set gender "male" set gender_auto "1" set gl1_discardfb "0" set gl1_intensity "2" set gl1_lightmapcopies "0" set gl1_multitexture "1" set gl1_overbrightbits "0" set gl1_particle_att_a "0.01" set gl1_particle_att_b "0.0" set gl1_particle_att_c "0.01" set gl1_particle_max_size "40" set gl1_particle_min_size "2" set gl1_particle_size "40" set gl1_particle_square "0" set gl1_pointparameters "1" set gl1_stencilshadow "0" set gl1_stereo "0" set gl1_stereo_anaglyph_colors "rc" set gl1_stereo_convergence "1" set gl1_stereo_separation "-0.4" set gl1_texturealphamode "default" set gl1_texturesolidmode "default" set gl1_waterwarp "1.0" set gl3_colorlight "1" set gl3_intensity "1.5" set gl3_intensity_2D "1.5" set gl3_libgl "" set gl3_overbrightbits "1.3" set gl3_particle_fade_factor "1.2" set gl3_particle_size "40" set gl3_particle_square "0" set gl3_usebigvbo "-1" set gl3_usefbo "1" set gl_finish "0" set gl_polyblend "1" set gl_texturemode "GL_LINEAR_MIPMAP_NEAREST" set gyro_calibration_x "0.0" set gyro_calibration_y "0.0" set gyro_calibration_z "0.0" set gyro_mode "2" set gyro_pitchsensitivity "2.5" set gyro_tightening "3.5" set gyro_turning_axis "0" set gyro_yawsensitivity "2.5" set hand "0" set horplus "1" set hostname "noname" set in_grab "2" set joy_confirm "-1" set joy_escbutton "0" set joy_flick_smoothed "8.0" set joy_flick_threshold "0.65" set joy_forwardsensitivity "1.0" set joy_haptic_distance "100.0" set joy_haptic_filter "!weapons/*grenlb
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Quake 2 PSX campaign + player skins pack needs to be added to the remaster in an official update! 🙏 – From /r/Quake

Posted on January 9, 2026 by NewsBot
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/r/Quake Subreddit — Quake 2 PSX campaign + player skins pack needs to be added to the remaster in an official update! 🙏 – From /r/Quake
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Quake 2 PSX campaign + player skins pack needs to be added to the remaster in an official update! 🙏

If Your unfamiliar with the Quake 2 PSX campaign MOD See Here and if Your unfamiliar with the Quake 2 PSX player Skins pack See Here.

Like the Quake 2 64 campaign this PSX campaign is unique and different from the PC version and as such both it’s normal maps and Deathmatch Arena Maps should be added in an official update and playable on all consoles rather than just being a PC only mod like it is right now. Further , the PSX version had unique Player skins where the player had a cool looking visor/helmet , also there were 4 different colors (Green , Red , Purple and Blue) and those should also be added in an official update. Back in 2024 someone on MOD DB already saved Bethesda , Nightdive , Kex and whoever else is in charge of the remaster the trouble of making a remastered version of all this great content from the PS1 version! According to someone over there putting all this stuff in would literally be a simple drag and drop , the only difficult thing would be “budgeting and contracting” according to them. But I’m sure a big company like Bethesda could easily cover that stuff considering the insane number of games they make! I think all the PSX content is just as important as all of Quake 2’s other assets and I think it more than deserves a place in this Remaster!

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What happened to quakejs.com ? they changed the maps and nobody is playing now, I had to pay for Q3 on steam – From /r/Quake

Posted on January 8, 2026 by NewsBot
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/r/Quake Subreddit — What happened to quakejs.com ? they changed the maps and nobody is playing now, I had to pay for Q3 on steam – From /r/Quake
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submitted by /u/Pretend_Cod_3414
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Rumour: id Software may return to Quake – From /r/Quake

Posted on January 8, 2026 by NewsBot
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/r/Quake Subreddit — Rumour: id Software may return to Quake – From /r/Quake
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Rumour: id Software may return to Quake submitted by /u/munkz_
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Where can I find Quake Live communities? – From /r/Quake

Posted on January 8, 2026 by NewsBot
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/r/Quake Subreddit — Where can I find Quake Live communities? – From /r/Quake
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I’ve been interested in playing Quake Live with people and I’ve been wanting to be part of the community but I don’t know where to look. Are there discord servers that dedicated to hosting matches and interacting with each other?

submitted by /u/Nitro_tech
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West Coast NA Quake Live gamers? – From /r/Quake

Posted on January 8, 2026 by NewsBot
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/r/Quake Subreddit — West Coast NA Quake Live gamers? – From /r/Quake
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Trying to populate some low ping servers for the West Coast NA gamers.
r/WestCoastPCGaming

:3

submitted by /u/peoplesmart
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