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Month: April 2023

SlaughterMAX – MAP02: Showdown (Keyboard Only)

Posted on April 30, 2023 by NewsBot
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0

Port Used: dsda-doom 0.25.6 (complevel 9, pistol start)
Skill: Ultra-Violence
WAD: smax.wad

Taking it easy this weekend. 😎

Chapters:

00:00 SlaughterMAX – MAP02: Showdown (Keyboard Only)
06:54 Outro… Read the rest “SlaughterMAX – MAP02: Showdown (Keyboard Only)”

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THE END

Posted on April 30, 2023 by NewsBot
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0

Goodbye shorts, goodbye April!

Links:
Patreon: https://www.patreon.com/civvie11
Twitter: https://twitter.com/civvie11

#retrogaming #DOOM #aprilfools… Read the rest “THE END”

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Doom Mod Showcase: Guncaster

Posted on April 29, 2023 by NewsBot
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Port Used: GZDoom 4.10.0
Skill: Ultra-Violence
WAD: Guncaster.pk3
Link: https://forum.zdoom.org/viewtopic.php?t=37066

angry derg 🐲… Read the rest “Doom Mod Showcase: Guncaster”

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This level is ACTUALLY PRETTY GOOD!

Posted on April 29, 2023 by NewsBot
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0

Did they accidentally slip this one in?

Links:
Patreon: https://www.patreon.com/civvie11
Twitter: https://twitter.com/civvie11

#retrogaming #DOOM #aprilfools… Read the rest “This level is ACTUALLY PRETTY GOOD!”

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The Lost Episodes of Doom – E1M6 (Nightmare!)

Posted on April 28, 2023 by NewsBot
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Port Used: dsda-doom 0.25.6 (complevel 0)
Skill: Nightmare!
WAD: JPTR_V40.WAD

Eh. I suppose this could have been more injusticey. ¯_(ツ)_/¯

Chapters:

00:00 E1M6: Halls of Injustice… Read the rest “The Lost Episodes of Doom – E1M6 (Nightmare!)”

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PEACHES’ DOMAIN!

Posted on April 28, 2023 by NewsBot
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Straight to heck.

Links:
Patreon: https://www.patreon.com/civvie11
Twitter: https://twitter.com/civvie11

#retrogaming #DOOM #aprilfools… Read the rest “PEACHES’ DOMAIN!”

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D!Zone’d – COLOSEUM

Posted on April 27, 2023 by NewsBot
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Port Used: dsda-doom 0.25.6 (complevel 3)
Skill: Ultra-Violence
WAD: JED1.WAD
Download Link: https://files.spectere.net/doom/DZONE/COLOSEUM.WAD

Aaaah, that first room was so promising!

Level Ratings:

COLOSEUM.WAD, E1M1: 5.0/10

Interested in downloading or contributing to the Wadinator? Check it out on GitHub here: https://github.com/Spectere/Wadinator

Chapters:

00:00 WAD Selection
00:11 COLOSEUM.WAD: Text File
03:23 COLOSEUM.WAD: E3M1 (Attempt 1)
07:12 COLOSEUM.WAD: E3M1 (Attempt 2 — Early Exit 😅)
10:05 COLOSEUM.WAD: E3M1 (Attempt 3)
11:35 COLOSEUM.WAD: E3M1 (Attempt 4)
12:44 COLOSEUM.WAD: E3M1 (Whatever 🙃)
19:39 COLOSEUM.WAD: Final Thoughts
22:07 Outro… Read the rest “D!Zone’d – COLOSEUM”

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MOUNT ✈

Posted on April 27, 2023 by NewsBot
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0

Yeah, it’s planeful.

Links:
Patreon: https://www.patreon.com/civvie11
Twitter: https://twitter.com/civvie11

#retrogaming #DOOM #aprilfools… Read the rest “MOUNT ✈”

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Marathon 2: Durandal – Part 2

Posted on April 27, 2023 by NewsBot
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0

Port Used: Aleph One 20230119

More shenanigans, I’m sure!… Read the rest “Marathon 2: Durandal – Part 2”

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Abscission – MAP08-MAP09 (UV, Pistol Start)

Posted on April 26, 2023 by NewsBot
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Port Used: dsda-doom 0.25.6 (complevel 2, pistol start)
Skill: Ultra-Violence
WAD: AB.wad
Doomworld Thread: https://www.doomworld.com/forum/topic/132593-abscission-rc1-dark-atmospheric-doom-ii-megawad-32-vanilla-maps/

I still can’t believe I missed that BFG.

Chapters:

00:00 MAP07: Demon Core (Attempt 1)
03:50 MAP07: Demon Core (Attempt 2)
04:54 MAP07: Demon Core (Attempt 3)
11:10 MAP07: Demon Core (Successful Run)
27:41 MAP08: Hadal Facility
50:30 Outro… Read the rest “Abscission – MAP08-MAP09 (UV, Pistol Start)”

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FAMILY REUNION STORY (THIS ACTUALLY HAPPENED!?)

Posted on April 26, 2023 by NewsBot
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0

And also ballistyx.

Links:
Patreon: https://www.patreon.com/civvie11
Twitter: https://twitter.com/civvie11

#retrogaming #DOOM #aprilfools… Read the rest “FAMILY REUNION STORY (THIS ACTUALLY HAPPENED!?)”

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The Revival of the So-Called “Boomer Shooter” | Extra Punctuation

Posted on April 26, 2023April 26, 2023 by LemonAid
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0
… Read the rest “The Revival of the So-Called “Boomer Shooter” | Extra Punctuation”
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That’s a lot of Potatoes..

Posted on April 25, 2023April 25, 2023 by LemonAid
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0
… Read the rest “That’s a lot of Potatoes..”
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D!Zone’d – JED1

Posted on April 25, 2023 by NewsBot
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0

Port Used: dsda-doom 0.25.6 (complevel 2)
Skill: Ultra-Violence
WAD: JED1.WAD
Download Link: https://files.spectere.net/doom/DZoneGold/DOOM2/JED1.WAD

lol no, of course there’s no red key in the map.

The only thing I can think of is that this really was designed for Deathmatch, seeing as DM starts all players with all three keys.

Level Ratings:

JED1.WAD, E1M1: 1.0/10

Interested in downloading or contributing to the Wadinator? Check it out on GitHub here: https://github.com/Spectere/Wadinator

Chapters:

00:00 WAD Selection
00:20 JED1.WAD: MAP01
07:54 JED1.WAD: Final Thoughts
08:30 Outro… Read the rest “D!Zone’d – JED1”

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Wildest DOCTOR WHO FAN THEORIES!

Posted on April 25, 2023 by NewsBot
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0

Wait haven’t I done this before

Links:
Patreon: https://www.patreon.com/civvie11
Twitter: https://twitter.com/civvie11

#retrogaming #DOOM #aprilfools… Read the rest “Wildest DOCTOR WHO FAN THEORIES!”

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Welcome HUB

Posted on April 25, 2023 by NewsBot
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Project Warlock II News — Welcome HUB
Go to Source

Hey Warlocks!

It’s time for another content update!

Today we’re introducing something many of you are waiting for since the Early Access launch, the HUB!

The original Project Warlock featured a Workshop HUB between levels, it was a place for the players to unwind after a tough encounter, upgrade their weapons, and level up their stats. We know you missed it in Project Warlock II, that’s why we’re bringing it back!

The introduction of the HUB also changes the way all upgrade stations work, now they will grant upgrade point tokens which can be collected and used for upgrades in the HUB.

We’re also doubling down on character progression. Perks now require appropriate stat modifiers to be purchased. Just like in the original Project Warlock.

For all the collector out there, we haven’t forgotten about you! The HUB contains a room with visual representation of collected bestiaries in form of monsters in capsules

Here are the full patch notes:

  • Upgrade stations are replaced with upgrade point tokens which can be collected.
  • Added HUB between the levels with weapon upgrade, stat upgrade and perk upgrade stations.
  • Single Stage Catch Up – disabled upgrade stations in the levels.
  • Added weapon upgrade cost. Weapon shop no longer disables on upgrade purchase.
  • Added stat cost to each perk. To buy perks now you need appropriate stat modifier at a specific value.
  • Improved monster sprites with reworked colouring and shading

That would be it for today.

… Read the rest “Welcome HUB”
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M-m-m-m-monster Patch

Posted on April 25, 2023 by NewsBot
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Impaler News — M-m-m-m-monster Patch
Go to Source

Hey all!

Welcome to Update #4, also know as the (Unreal Tournament voice) M-m-m-m-monster Update!
This time we’re introducing a completely new monster, adding new mechanics to some of the monsters, and making the Demoness no longer an optional monster. She’s here to stay in the Impaler roster.

We’re also taking a look at offerings, and having some fun with them. We hope you’ll find them cool and exciting!

We always like to talk about the next updates in the patch notes, however the plans for Update #5 are not set in stone yet, the general idea is to take a look at weapons, but we’ll keep you updated on that once we have more firm things to share.

Here are full patch notes:

New Content
  • New monster – Pig Man
  • New “platinum” offering variant
  • Jumper monster given a new sprint ability
  • New “Hazard” kill type and scoring
  • Revamped demoness monster + new balance + new audio + healing ability
  • Numerous art and animation upgrades
Balance/gameplay
  • Offerings now appear on all stages > 2 except boss and miniboss
  • Offerings are now present on the first combat stage (if not a first run / tutorial)
  • Offerings no longer self destruct at the end of a round
  • Pushing offering into monsters does 40 damage instead of 20
  • Special kill icons on boss map are no longer showing (because they don’t contribute to score)
  • Reworked evil offering so its mechanics are clearer and more consistent
  • All pickups now share a 15s despawn (formerly 12s and 16s for health and coin)
  • Slightly increase effectiveness of heat upgrades
  • Hazards will not destroy crates and barrels
  • Reduced minimum fall speed for stomp attacks
  • Offerings move away from walls more quickly
  • Normalize the monster spawns for more consistent scoring (reduce randomness of melee monsters)
  • Gold score multiplier reduced to 5 from 10
  • Poison spikes contribute to hazard kills along with saws, lasers, and pulverizers
  • Sawblades have more generous no-damage period so you don’t die randomly on entry / exit
  • Plasma nade upgrade no longer damages the player
  • Reduced duration of bullet time by 50% to be less annoying and not slow down gameplay as much
  • Normalized stomp behavior – no “mario” bouncing when a monster is killed (you will still bounce if its not a kill)
  • Current score is now visible in the pause menu
  • Barrels are now only destructible by player bullets (immune to enemies / stomps / spikes)
  • Added more spikey obstacles to protect the boss’s head
  • Clearer health bars for monsters with shields – now shows an orange bar until depleted
  • Prevent wardens from shooting when the platform is retracting and entering after taking damage
  • “Retractor” obstacles will now lower when touching the player or an offering
Audio/visual
  • Crate and explosive barrel glows are more subtle
  • Improve smoke trails on cannon projectiles
  • New audio roll-off and visibility functions for for improved audio balance
  • Visual enhancements to the boss stage (moodier lighting + improved particles)
  • More diverse map lighting combinations
  • Improved art and animations for boss
  • Art enhancements to flying monsters
  • Art enhancement to grenade launcher monsters
UI/UX
  • Updated special thanks section
  • New HUD elements for displaying offering progress
  • New settings / options:
    • Enable / disable round timer
    • Option to disable crosshair via settings
    • Option to disable HUD via settings
Bug fixes
  • Fix big slimes creating a small slime after end of round
  • Fix monsters not gibbing at the end of the game
  • Fix movement physics when using “move at full speed in bullet time” upgrade
  • Re-roll will no longer present the same upgrades (unless none remain)
  • Fix upgrade re-roll perk being usable multiple times per stage
  • Fix some issues with volume of some audio sources
  • Fix positioning of health bars to be better aligned with monster

As always, please share Impaler with your friends and leave a Steam review if you’re enjoying the game to help us reach even more players.

… Read the rest “M-m-m-m-monster Patch”
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The Lost Episodes of Doom – E1M5 (Nightmare!)

Posted on April 24, 2023 by NewsBot
0
0

Port Used: dsda-doom 0.25.6 (complevel 0)
Skill: Nightmare!
WAD: JPTR_V40.WAD

Pretty sure this map should have been called "Teleportation Research Center."

Chapters:

00:00 E1M5: Weapons Research Center… Read the rest “The Lost Episodes of Doom – E1M5 (Nightmare!)”

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Hexen II – The Great Hecatomb

Posted on April 24, 2023 by NewsBot
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0

Nothing seemed to happen.

Chapters:

00:00 – Intro
04:44 – On Classes
07:16 – Blackmarsh
16:35 – Elemental Pain
22:16 – Humiliating Death
23:03 – Civvie Goes Insane for an Hour in the Desert
29:40 – Ancient Greece and the Petrifying Titties
34:36 – Nothing Matters
36:53 – Eidolon Cheats
38:33 – Portal of Praevus
43:09 – Yaknarok
44:18 – Big Trouble
47:08 – End Credits

Links:
Patrons see episodes early: https://www.patreon.com/civvie11
Twitter: https://twitter.com/civvie11
Noelle’s channel – https://www.youtube.com/channel/UCee6OxuVy7crcYavcA2ibAw

#retrogaming #FPS #FreeCivvie… Read the rest “Hexen II – The Great Hecatomb”

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C.L.O.W.N. REVEALED

Posted on April 24, 2023 by NewsBot
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0

I don’t know which moon this is on.

Links:
Patreon: https://www.patreon.com/civvie11
Twitter: https://twitter.com/civvie11

#retrogaming #DOOM #aprilfools… Read the rest “C.L.O.W.N. REVEALED”

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Quake Mod Showcase: YPOD (Your Path of Destruction)

Posted on April 23, 2023 by NewsBot
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0

Source Port: Quakespasm 0.95.1

Doomstructed!

Also: Nightmare! is in the game (note the doorway above the exit to HOUSE.BSP). I’m not sure how to get there legitimately, though. 🙃

Download Links:

YPOD — https://files.spectere.net/quake/ypod/YPOD.zip

Chapters:

00:00:00 Intro
00:00:17 START.BSP: Start
00:00:54 HOUSE.BSP: Wake Up Call
00:04:44 Epic Cinematics!!
00:06:18 CLONE.BSP: Cloning Facility
00:21:26 MAP01.BSP: The Hangar (sic)
00:23:30 E1M1.BSP: The Hangar
00:25:58 CASTLE.BSP: Necromancer’s Castle
00:32:37 MAP07.BSP: Dead Simple
00:36:01 ZOOM6.BSP: Zoom 6
00:40:08 MAP03.BSP: The Gantlet
00:43:21 RADIOACT.BSP: Radioactivity
00:49:45 BOF.BSP: Barrels ‘o’ Fun
00:54:37 MAP16.BSP: The Suburbs
01:03:26 Final Thoughts / Outro… Read the rest “Quake Mod Showcase: YPOD (Your Path of Destruction)”

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Doom Mod Showcase: MBF21 Extended DOOM Bestiary Project (MEDB)

Posted on April 23, 2023 by NewsBot
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0

Port Used: dsda-doom 0.25.6 (complevel 21)
Skill: Ultra-Violence
WAD: MEDB.WAD / MEDB_Demo.WAD
Link: https://www.nexusmods.com/doom2/mods/31?tab=description

An MBF21 resource pack by MrEsturk/MObrek that aims to bulk up Doom’s low and mid-tier enemy roster.

Chapters:

00:00 MAP02: Enemy Showcase
09:38 MAP01: Demo Map
22:39 Outro… Read the rest “Doom Mod Showcase: MBF21 Extended DOOM Bestiary Project (MEDB)”

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You’ll NEVER BELIEVE the SEWER COUNT on THIS ONE

Posted on April 23, 2023 by NewsBot
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0

Habitat. HABITAT. Ugh.

Links:
Patreon: https://www.patreon.com/civvie11
Twitter: https://twitter.com/civvie11

#retrogaming #DOOM #aprilfools… Read the rest “You’ll NEVER BELIEVE the SEWER COUNT on THIS ONE”

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NewsBot Active!

Posted on April 22, 2023April 22, 2023 by LemonAid
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0

I setup a NewsBot, to post news from Boomer Shooters Steam Pages. That’s why we suddenly have a lot of posts! It runs daily, and will keep you up to date on Boomer Shooters!

See a game that you want NewsBot to cover on Steam? Send a Contact Form and we’ll get to adding it ASAP!… Read the rest “NewsBot Active!”

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POSTAL 4: No Regerts – ‘All the Kinks’ Update [1.1.1]

Posted on April 22, 2023 by NewsBot
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Postal 4: No Regrets —

POSTAL 4: No Regerts – ‘All the Kinks’ Update [1.1.1]


Go to Source

Hey POSTAL fans!

This update has been a long time coming, and we’re excited to bring you some new content! Some highlights are:

The penetrator from POSTAL: Brain Damaged has been lovingly recreated in POSTAL 4 for this update! As a fan scolded us in a comment somewhere for missing the opportunity to call it ‘The Dilbow’ in Brain Damaged, we’ve righted that wrong here. You can even pin NPCs to walls with it!

Handcuffing NPCs is now an option. While abusing your power as a cop generally involves good ‘ol police brutality, the pacifists among you will enjoy whipping the cuffs out and doing things the more humane way.

The Dude models were some of the first made for the game back when we started development – and as a result were a little rough, so we’ve given them a full makeover.

We have added subtitles for more languages, as well as localizing the menus fully for all previous languages. We’ve also fixed issues with repeated and non-existing subtitles. Some issues may persist, so feel free to report them to us.
List of supported languages as of this update:
English, Spanish, German, Russian, Polish, French, Italian, Japanese and Simplified Chinese

As there are so many customization options for The Dude to express himself with, we’ve added a clothing bag to keep all non-vital mission items nice and tidy.

There is now a fancy new categorized cheat menu to spare you needing to look them up and input them into the console (Unlocks after finishing the game on any difficulty)

We’ve fixed a ton of bugs this update, most notably the game crashing when reaching the end of a pacifist run, and the memory leak/massive lag people were getting later in the game when opening the map (after we finally tracked down the cause of the issue thanks to community feedback).

… Read the rest “
POSTAL 4: No Regerts – ‘All the Kinks’ Update [1.1.1]
”
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