Forgive Me Father 2 News — DevLog 5 – Designing Tools of Destruction
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Hello Cultists!
It’s time for another DevLog, and today we’re here to talk about… weapons! In this piece, we would like to shed some light on the process of designing tools of destruction in Forgive Me Father 2.
When designing weapons for the sequel, we have that one little advantage over the first installment, which is players’ feedback. We want to take what we’ve learned from the exciting journey Forgive Me Father was, and once again give players the experience they deserve by creating weapons that are creative, look stunning, and most importantly, are fun to play.
Speaking of stunning looks, if you like the way we portray guns, enemies, environments and, well, everything, please consider nominating Forgive Me Father 2 for the Steam Awards in the Outstanding Visual Style category – details can be found here. But we digress; let’s get back to all the things that go BOOM!
What can players expect from weapon design in the sequel?
Forgive Me Father had some really awesome weapons, like a Spitter shotgun (the one covered in tentacles), which felt fun to use, looked badass, and sounded powerful. And when it comes to the sequel, we won’t settle for less. You can expect weapons to paint the room red and to produce tons of that sweet, sweet gore, and all of that with style — comic-style, to be exact.
We are trying to create an arsenal of balanced weapons that can be exchanged depending on your preferences and current needs.
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