Project Warlock II News — Road to Chapter 2 – Part 8: Playtest Summary
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Hey Warlocks!
The road to Chapter 2 continues, and we are back to share another update on the preparation for its release. Our team is analyzing the feedback shared by a group of players who had a chance to test Urd’s adventure in its entirety.
First-hand impressions gathered from players in the last phase of development will help us polish the overall experience when it comes to weapon performance, spell casting, enemy behavior, level design, character progression and more.
Let’s break it down in our playtest summary!
CHAPTER 2 – COMMUNITY IMPRESSIONS
During 4 days of playtesting all of the 12 levels of Chapter 2 you shared over 1200 comments on various aspects of the game. Below, you can learn more about how it relates to the main pillars of Chapter 2 of Project Warlock II.
Weapons
As the Project Warlock community was always very perceptive about different aspects of weaponry we decided to let our playtesters try out the full arsenal available for fiery Urd.

Some of you pointed out that certain weapons feel weak without any perks, but they may be overpowered when fully upgraded. Right now our goal is to put additional work into balancing this aspect of the combat system. Among a few other changes, we plan to buff the base version of Scoped Pistol, reduce the ammo capacity of SMG, or introduce more variants of the grenade via Wargression upgrades.
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