Beyond Sunset News — Full Release Version Notes – Beyond Sunset News
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Welcome to Beyond Sunset Full Release!
Changelog:
– All 5 episodes, 29 enemies, 4 bosses, 5 weapons, and 39 player upgrades are present in the game
– TUT00 – fixed texture alignment issues in dojo area
– S1M1 – fixed texture not animating in pawn shop
– S1M3 – fire alarm in nightclub no longer causes damage indicator on HUD when flipped
– S1M3 – fixed texture alignment issue with couches in parrot apartment
– S1M3 – blocked off out of bounds area next to parrot building
– S1M6 – replaced old style rollergates with new ones
– S2M1 – fixed time trial dialog bug that marked quest as complete when it wasn’t
– S2M1 – added raven to the start of S2M1
– S2M4 – fixed nodebuilder hole in admin chamber
– S2M4 – fixed nodebuilder hole in particle accelerator tunnel
– S2M4 – removed freeze effect from floor in part of accelerator tunnel that didn’t need it
– S2M2 – beep effect after NE arena now correctly stops when fight is over
– S2M2 – fixed typo with admin dialog
– S2M3 – fixed floor section not lowering correctly after unlocking arena
– S2M3 – fixed secret disk by entrance to pyramid being unreachable
– S3M2 – brightened 2 hallways to make navigation easier
– S3M4 – fixed nodebuilder holes in greenhouse area
– Player no longer needing to complete tutorial before each episode during natural playthrough
– Fixed xbox controller binding issues and key prompts not displaying correctly
– Fixed a bug where switches were not working after games were getting saved
– Added an option to disable screen flicker when firing guns to accommodate photosensitive players
– Fixed telephones in E1 that couldn’t be used by player
– Fixed a bug with time trial not scoring correctly
– Fixed DualSense issue when sometimes if player pulls back slightly on the left stick, character goes flying backwards
– Fixed levitating tree assets during Apollo fight in E1
– Fixed issue where after starting a phone conversation with Raven in E1, you can cancel it during the second dialogue by pressing “X” and the scene will glitch out
– Fixed Lucy text not being display correctly during administrator dialogue in E2
– Fixed issue allowing players to jump through the barriers and get into Balthazar’s room ahead of time in E2
– Fixed possible softlocking scenarios in E3 due to lack of ammo
– Fixed typos in administrator dialogues in E2