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Full Release Version Notes – Beyond Sunset News

Posted on September 13, 2025 by NewsBot
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Beyond Sunset News — Full Release Version Notes – Beyond Sunset News
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Welcome to Beyond Sunset Full Release!

Changelog:

– All 5 episodes, 29 enemies, 4 bosses, 5 weapons, and 39 player upgrades are present in the game

– TUT00 – fixed texture alignment issues in dojo area

– S1M1 – fixed texture not animating in pawn shop

– S1M3 – fire alarm in nightclub no longer causes damage indicator on HUD when flipped

– S1M3 – fixed texture alignment issue with couches in parrot apartment

– S1M3 – blocked off out of bounds area next to parrot building

– S1M6 – replaced old style rollergates with new ones

– S2M1 – fixed time trial dialog bug that marked quest as complete when it wasn’t

– S2M1 – added raven to the start of S2M1

– S2M4 – fixed nodebuilder hole in admin chamber

– S2M4 – fixed nodebuilder hole in particle accelerator tunnel

– S2M4 – removed freeze effect from floor in part of accelerator tunnel that didn’t need it

– S2M2 – beep effect after NE arena now correctly stops when fight is over

– S2M2 – fixed typo with admin dialog

– S2M3 – fixed floor section not lowering correctly after unlocking arena

– S2M3 – fixed secret disk by entrance to pyramid being unreachable

– S3M2 – brightened 2 hallways to make navigation easier

– S3M4 – fixed nodebuilder holes in greenhouse area

– Player no longer needing to complete tutorial before each episode during natural playthrough

– Fixed xbox controller binding issues and key prompts not displaying correctly

– Fixed a bug where switches were not working after games were getting saved

– Added an option to disable screen flicker when firing guns to accommodate photosensitive players

– Fixed telephones in E1 that couldn’t be used by player

– Fixed a bug with time trial not scoring correctly

– Fixed DualSense issue when sometimes if player pulls back slightly on the left stick, character goes flying backwards

– Fixed levitating tree assets during Apollo fight in E1

– Fixed issue where after starting a phone conversation with Raven in E1, you can cancel it during the second dialogue by pressing “X” and the scene will glitch out

– Fixed Lucy text not being display correctly during administrator dialogue in E2

– Fixed issue allowing players to jump through the barriers and get into Balthazar’s room ahead of time in E2

– Fixed possible softlocking scenarios in E3 due to lack of ammo

– Fixed typos in administrator dialogues in E2

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