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Tag: Quake II

Quake II RTX v1.8.0 Update – Quake II RTX News

Posted on March 27, 2025 by NewsBot
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Quake II RTX News — Quake II RTX v1.8.0 Update – Quake II RTX News
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Maintenance update that includes the fixes and features introduced in the past two years.

Highlights:

– Added screen warping when underwater
– Added an option to shoot at the crosshair (aimfix)
– Added new rendering projections: Panini, Stereographic, Equirectangular, Mercator
– Added limited compatibility with Quake 2 Remastered maps
– Merged lots of changes and fixes from Q2PRO
– Fixed various system compatibility and rendering issues

Change Log

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The Steam Awards 2023, Nominate Quake II!

Posted on November 22, 2023 by NewsBot
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Quake II News — The Steam Awards 2023, Nominate Quake II!
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We humbly ask you consider nominating Quake II for Labor of Love in The Steam Awards 2023!
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QUAKE II – UPDATE 1 (HOTFIX)

Posted on October 10, 2023 by NewsBot
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Quake II News — QUAKE II – UPDATE 1 (HOTFIX)
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We have released an update that should resolve stuttering issues when jobs_enable was set to 1. Please let us know below in the Comments section if you are still seeing stuttering issues after installing this Hotfix update.

To read the previous Update 1 Release Notes in more languages, click here.


To see Quake II initial release notes & FAQ in a variety of languages, click here.


ICYMI: Be sure to check out this awesome tech rundown on how Quake II enhanced was made here.

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QUAKE II – UPDATE 1 RELEASE NOTES

Posted on October 4, 2023 by NewsBot
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Quake II News — QUAKE II – UPDATE 1 RELEASE NOTES
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This is the first major update to the enhanced Quake II re-release.

Update 1 includes multiple quality of life improvements, some balance changes, and several notable bug fixes. Thanks to everyone who provided valuable feedback at launch!


QUALITY OF LIFE IMPROVEMENTS

General Gameplay

  • Added controller vibration effects when taking damage
  • Restored Always Run in the Input Options menu, with separate options for controller and keyboard
  • Save and load menus will now indicate which campaign a save is from
  • The Compass, Drop CTF Tech and Use Grapple actions can now be mapped as custom binds from the Input Options menu
  • Added toggle for Underwater Warp in the Gameplay Options menu
  • Increased the window in which input is disallowed after disengaging the weapon or inventory wheel to prevent erroneous look input or accidental item/weapon deselection
  • Disabling View Bob in the Gameplay Options menu bobbing results in fewer residual head bobs
  • Added missing Tank animation
  • Improved Compass objective navigation throughout various places in Quake II, The Reckoning, Ground Zero, and Quake II 64
  • Skipping cinematics now requires the Action key/button to be pressed instead of any key/button
  • Added an extra chain segment to the Plasma Beam and Grappling Hook when using higher FOVs
  • Improved cases where momentum would be lost when traveling up stairs
  • Proper drowning sounds are now used based on selected player model
  • Capped maximum FPS to 1,000 prevent possible engine anomalies at higher frame rates
  • Prioritized Saved Games directory over game install directory when basepath is changed

Multiplayer

  • Added ability to load quick saves and manual saves in online co-op without having to back out to the lobby
  • Bot chat can now be disabled from Multiplayer Options menu
  • Added match browser filters and the ability to sort by ping in the Multiplayer/Online/Join Match menu
  • Raised the maximum number of visible matches in the Multiplayer/Online/Join Match menu from 20 to 50
  • Excluded full servers from visible matches in the Multiplayer/Online/Join Match menu
  • Disabled Quake II 64 physics changes when playing Quake II 64 multiplayer maps
  • Enabled Spawn Furthest by default in competitive game modes
  • Enabled Auto Join Teams by default for team-based game modes
  • Raised default Frag Limit to 30
  • Set multiple cvars as cheat-enabled, disallowing hosts to use them when cheats are disabled
  • Updated Q2CTF2 (Stronghold Opposition) and Q2CTF3 (The Smelter) to better reflect the original versions of these Capture the Flag maps
  • Added support for PC and Xbox consoles to play on LAN together

BALANCE CHANGES

General Gameplay

  • Increased Railgun damage from 100 to 125
  • Monsters will no longer dodge shots coming from the side or behind
  • The slime and lava traps in The Slimy Place and The Frag Pipe can no longer be avoided
  • Turrets no longer do extra damage when blind firing
  • Killing a Brain while its chest is open will now always count as a kill
  • Monsters will no longer open nearby doors immediately after spawning
  • Fixbots will abort healing when staggering from pain
  • Berserker:
  • The Berserker’s attack can be dodged by jumping when the slam occurs
  • Added a visual tell to indicate when the Berserker’s jump is being charged up
  • Added an additional 100ms delay before the Berserker jumps after it is fully charged
  • Reduced slam attack damage

Multiplayer

  • Removed ladder sounds from multiplayer for balance reasons

BUG FIXES

General Gameplay

  • Reduced vision cone size on monsters waiting in ambush to fix some cases of accidental trap activation
  • Power shield will no longer reactivate after picking up ammo if it was manually turned off
  • Power-ups will no longer leave a phantom pickup after a player dies
  • Fixed crash when a soldier tries to use a run attack against no player

To read these Update 1 Release Notes in more languages, click here.

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QUAKE II RE-RELEASE PATCH NOTES & FAQ

Posted on August 11, 2023 by NewsBot
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Quake II News —

QUAKE II RE-RELEASE PATCH NOTES & FAQ


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The legendary sci-fi action FPS is enhanced and now available on modern platforms!

Take the fight to the Strogg with our enhanced re-release of Quake II, now available on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S and Nintendo Switch, in addition to PC platforms and Game Pass (subscription required). This re-release is our biggest effort yet with enhanced AI, gameplay improvements, presented in up to 120hz in 4K on supported platforms (see the below FAQ for details) and we even dug into the development archives of Quake II to restore elements that were cut from the original game’s conception.

Note: Steam users who already own Quake II will automatically receive the new version with a free download. Read the FAQ below for details on how to access the original version.

New Features and Improvements
  • Includes the original Quake II campaign plus both Mission Packs, The Reckoning, Ground Zero, plus the previously Nintendo 64-exclusive Quake II 64 and the brand-new Call of the Machine episode from MachineGames
  • Improvements to gameplay, including content restored from the original development, plus visual upgrades such as dynamic shadows, improved lighting, glow maps and more.
  • Play local split-screen and online across four Multiplayer modes with crossplay functionality:
  • Cooperative
  • Deathmatch
  • Team Deathmatch
  • Capture the Flag
  • Add AI opponents in Deathmatch and Team Deathmatch modes, explore the id Vault, enjoy improved co-op play and much more!

For a deeper dive into the technical enhancements we made in this re-release of Quake II, please check out this in depth article

Supported Languages

  • English, French, Italian, Spanish, German, Russian
RELEASE NOTES

Enhanced Gameplay

The gameplay in Quake II has been shined to a polish to improve the feel of the game while keeping the original spirit intact.

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Quake II RTX v1.7.0 Update

Posted on April 22, 2023 by NewsBot
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Quake II RTX News — Quake II RTX v1.7.0 Update
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Maintenance update that includes the fixes and features introduced in the past year.

Highlights:

– Added a player flashlight (use “bind toggle cl_flashlight” to bind it to a key)
– Fixed multiple compatibility and stability issues
– Fixed some texturing issues
– Reduced visual noise and flicker in some conditions
– Tuned some visual effects like full-screen blend and particles

Change Log

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Quake II RTX 1.6.0 Patch

Posted on April 22, 2023 by NewsBot
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Quake II RTX News — Quake II RTX 1.6.0 Patch
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Hey, everyone! Today we’re releasing v1.6.0, featuring the below fixed issues and improvements.

Breaking Changes:

  • Re-designed the material definition system for flexibility and modding.
  • Removed support for the VK_NV_ray_tracing Vulkan extension, which is superseded by
  • VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query that were added earlier.

New Features:

  • Added a setting to enable nearest filtering on world textures, pt_nearest.
  • Added a setting to enable the use of texture and model overrides in the GL renderer, gl_use_hd_assets (https://github.com/NVIDIA/Q2RTX/issues/151)
  • Added support for converting sky surfaces into lights based on their flags, see pt_bsp_sky_lights.
  • Added support for IQM models and skeletal animation for the RTX renderer.
  • Added support for making any models translucent, and cl_gunalpha specifically.
  • Added support for masked materials (https://github.com/NVIDIA/Q2RTX/issues/127)
  • Added support for polygonal light extraction from MD2/MD3/IQM models.
  • Added support for smooth normals on the world mesh through a BSPX extension.
  • Added support for unlit fog volumes. See the comment in fog.c for more information.
  • Enabled game builds for ARM64 processors.
  • Extended the “shader balls” feature to support arbitrary test models with animation.

Fixed Issues:

  • Fixed a crash that happened when loading a map with non-emissive lava material.
  • Fixed loading of multi-skin MD3 models.
  • Fixed long texture animation sequences.
  • Fixed some bugs in the model validation code (https://github.com/NVIDIA/Q2RTX/pull/149)
  • Fixed some self-shadowing artifacts by increasing the shadow and bounce ray offsets.
  • Fixed some unlit or partially lit triangles by improving the BSP cluster detection logic.
  • Fixed the MZ_IONRIPPER sound (https://github.com/NVIDIA/Q2RTX/pull/143)
  • Fixed the rcon_password variable flags to prevent the password from being stored (https://github.com/NVIDIA/Q2RTX/issues/176)
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Quake II RTX 1.4.1 PATCH

Posted on April 22, 2023 by NewsBot
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Quake II RTX News — Quake II RTX 1.4.1 PATCH
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Hey, everyone! Today we’re releasing v1.4.1, featuring the below fixed issues and improvements.

Fixed issues:

  • Fixed a crash on launch when there is no “newgame” command, for example, when someone overrides the default.cfg file.
  • Fixed crashes or corruptions on AMD GPUs by increasing the size of the AS build scratch buffer and using correct scratch buffer alignment: https://github.com/NVIDIA/Q2RTX/issues/99
  • Fixed some potential memory leaks as noted in https://github.com/NVIDIA/Q2RTX/pull/84
  • Fixed the bloom output jittering when DRS is used.
  • Fixed the game not launching on pre-r460 NVIDIA GPU drivers: https://github.com/NVIDIA/Q2RTX/issues/100
  • Fixed the non-TAAU upscaling when DRS is enabled and its maximum scale is set to lower than 100%: https://github.com/NVIDIA/Q2RTX/issues/96
  • Fixed the render corruption when running the game on GPUs with 6 GB of memory at 4K resolution: https://github.com/NVIDIA/Q2RTX/issues/98 Fixed the SBT size for hit and miss shaders, preventing potential issues with future drivers that might rely on that information.

Denoiser Improvements:

  • Reduced the noise on first person weapons.

Misc Improvements:

  • Added a driver version check for AMD GPUs to make sure that at least version 21.1.1 is used.
  • Added an option to build `glslangValidator` as a submodule.
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Quake II RTX 1.5 PATCH

Posted on April 22, 2023 by NewsBot
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Quake II RTX News — Quake II RTX 1.5 PATCH
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Hey, everyone! Today we’re releasing v1.5, featuring the below features, fixed issues, and improvements.

New Features:

  • Added support for ray tracing using the `VK_KHR_ray_query` extension API.
    NOTE: This is an optional feature, and the two previously supported methods, `VK_NV_ray_tracing` and `VK_KHR_ray_tracing_pipeline`, are still supported. We recommend using NVIDIA Graphics Driver version 465 or newer, or AMD Radeon Software version 21.3.1 or newer.

Fixed issues:

  • Fixed the crash that happened on some systems when the game is minimized: https://github.com/NVIDIA/Q2RTX/issues/103
  • Fixed the invalid Vulkan API usage that happened in the bloom pass: https://github.com/NVIDIA/Q2RTX/issues/104
  • Fixed the invalid barrier for an inter-queue resource transition: https://github.com/NVIDIA/Q2RTX/issues/105
  • Fixed the out-of-bounds addressing of the framebuffer array: https://github.com/NVIDIA/Q2RTX/issues/107

Misc Improvements:

  • Reduced the delay after resolution changes by avoiding re-initialization of the RT pipelines.
  • Changed the memory type required for the UBO and transparency upload buffers to `(HOST_VISIBLE | HOST_COHERENT)`.
  • Improved logging around SLI initialization.
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Quake II RTX 1.4.0 PATCH

Posted on April 22, 2023 by NewsBot
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Quake II RTX News — Quake II RTX 1.4.0 PATCH
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Hey, everyone! Today we’re releasing v1.4.0, featuring added support for final Vulkan Ray Tracing API, and enabling dynamic selection between the pre-existing NVIDIA VKRay and the new Khronos extension backends.

New Features:

  • Added support for final Vulkan Ray Tracing API. The game can now run on any GPU supporting `VK_KHR_ray_tracing_pipeline` extension
  • Added temporal upscaling, or TAAU, for improved image quality at lower resolution scales.

Fixed Issues:

  • Fixed a crash that happened when there are no available sound devices.
  • Fixed a few issues with the tone mapper and the profiler for AMD GPU compatibility.
  • Fixed a server crash: https://github.com/NVIDIA/Q2RTX/issues/86
  • Fixed black materials and some light leaks: https://github.com/NVIDIA/Q2RTX/issues/55
  • Fixed missing railgun lights in photo mode: https://github.com/NVIDIA/Q2RTX/issues/75
  • Fixed missing sun light on geometry with invalid clusters.
  • Fixed the CFLAGS for MinSizeRel and RelWithDebInfo builds to generate correct debug symbols.
  • Fixed the game stuttering on Linux: https://github.com/NVIDIA/Q2RTX/issues/62
  • Fixed the issue with all models being missing or corrupted on some maps during network play.
  • Fixed the nearest filter when DRS was enabled and then disabled.
  • Fixed building the game with GCC10 on Linux: https://github.com/NVIDIA/Q2RTX/issues/80

Denoiser Improvements:

  • Implemented a new gradient estimation algorithm that makes the image more stable in reflections and refractions.
  • Implemented sampling across checkerboard fields in the temporal filter to reduce blurring.
  • Improved motion vectors for multiple refraction, in particular when thick glass is enabled.
  • Improved the temporal filter to avoid smearing on surfaces that appear at small glancing angles, e.g.
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