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Tag: Bloodshed

Lock and Load: Bloodshed Full Launch incoming! – Bloodshed News

Posted on April 16, 2025 by NewsBot
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Bloodshed News — Lock and Load: Bloodshed Full Launch incoming! – Bloodshed News
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Hello, fellow Slayers!

After a great journey, we are happy to say that Early Access will soon come to an end, and we would like to express our gratitude for your time spent on the game so far, your valuable feedback bringing us to this point and your ongoing support!

Through you, we were able to make the best decisions since the first public release of Bloodshed in early stages, and we are so very much looking forward to unleashing the beast in its final form!

As we feel the bag is filled with lots of goodies by now, the price of the game will be increased in preparation leading up to the full release end of May to properly reflect the additional content. We have added a lot of content to the game in the previous months. The price change will come into effect end of this week.

Those of you who have already purchased the game and bought into our vision early: Thank you, again!
And for those of you who missed the train, do not worry – we feel quite safe saying that you will get enough bang for your bucks!

Happy Slay Day!
com8com1 Software & Headup

https://store.steampowered.com/app/2747550/Bloodshed/

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🤘 Early Access Roadmap Update #2 for Bloodshed is OUT NOW! – Bloodshed News

Posted on March 31, 2025 by NewsBot
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Bloodshed News — 🤘 Early Access Roadmap Update #2 for Bloodshed is OUT NOW! – Bloodshed News
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Greetings, Survivors!

We’re excited to bring you another thrilling update packed with new features, enhancements, and content that will elevate your Bloodshed experience. Let’s dive into what’s new!

Weapon Traits – New Tactical Possibilities!

First up, let’s dive into a topic that has been on our minds and yours for a while: Weapons! After we started the Early Access phase, you consistently pointed out your desire for more incentives to experiment with different weapons during your runs. And we’ve listened! But before we dive headfirst into a comprehensive overhaul of our weapons, we had to ask ourselves: “What should such a feature look like to meet your needs and align perfectly with Bloodshed and its gameplay?”

We’ve put a lot of thought into this and gathered a variety of ideas, and we’re excited to present our prototype solution in the upcoming update: the brand-new Weapon Trait System! Once unlocked via the associated relic, you’ll discover workbenches scattered across all main mission maps. Here, you can give your weapons unique special abilities – making your favorites even more powerful and unique in every run!

Depending on the weapon type, you’ll have access to up to three traits that are randomly rolled for each run. All you need to do is reach the appropriate level for the weapon and activate the trait at the workbench. This means more incentives to use different weapons, genuine reasons to level up, and significantly more tactical options!

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🤘 Early Access Roadmap Update #1 for Bloodshed is OUT NOW! – Bloodshed News

Posted on February 15, 2025 by NewsBot
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Bloodshed News — 🤘 Early Access Roadmap Update #1 for Bloodshed is OUT NOW! – Bloodshed News
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Happy Friday, Slayers!

Right in time for the weekend, we’ve some good news for you! As you may have seen on our roadmap, we have promised you the first Early Access update for February with new content such as challenge maps, new music, more voice lines, new unlockables as well as bug fixes, polishing and adjustments.

And with this we keep our word: The first Early Access roadmap update for Bloodshed is available as of now, which actually has more to offer in addition to the announced new content!

This is the full Changelog of Version 0.12.17:

Headquarters

  • A set of eight new objectives has been added.
  • A set of three new achievements has been added.
  • A new global upgrade for the Attraction stat has been added (needs to be unlocked by solving the corresponding objective).
  • Leaderboards have been added for the new Bonus and Challenge mission types.
  • A new statistic item has been added, tracking the total number of collected Golden Skull Coins.
  • Collection Menu: Global upgrades are now also listed in the Collection menu and their unlock status is taken into account in the overall completion calculations.
  • Character Selection: Fixed an issue with Seraphina’s special ability description; now displaying the correct hotkey.

New Relics

  • Backpack Reloader: Automatically reloads weapons stowed in your backpack while you’re using another gun.
  • Damage Indicator: Shows you the origin of incoming attacks.
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Let’s sneak into the upcoming Bloodshed Early Access update! 👀
– Bloodshed News

Posted on February 14, 2025 by NewsBot
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Bloodshed News —

Let’s sneak into the upcoming Bloodshed Early Access update! 👀

– Bloodshed News
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Greetings, friends!

We know many of you have been wondering what we are working on at the moment. With this news post we want to shed some light on this. Okay, off we go!

Upcoming Update

Some of you have reported that you are having problems targeting enemies. Headshots in particular were often difficult to place. This is due to the fact that we initially decided to go for a billboard approach in terms of rendering: This means that the enemy sprites are rotated on all axes towards the camera. This technique is particularly authentic, as we are aiming for the typical look of 90s shooters. Unfortunately, it has the disadvantage that, for technical reasons, only the graphics of the enemies are rotated, but not their collision boxes, which causes the aforementioned problems whenever you are not facing an enemy in a straight line.

To counteract this, we have now decided to change the rendering to ‘upright billboards’ – this way, all enemy sprites are standing upright and thus correspond to their hitboxes at all times, which should massively increase your aiming accuracy – headshots are no longer a problem! However, if you’re a fan of the old look, you can deactivate this option at your own discretion, but you will have to accept certain inaccuracies in the hit behaviour.

To improve the overall user experience, we have made some minor tweaks and improvements to the UI.

… Read the rest “
Let’s sneak into the upcoming Bloodshed Early Access update! 👀
– Bloodshed News”
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🔥 In the Midst of Bloodshed: #1 Breathing Life into the Gang of Survivors! – Bloodshed News

Posted on February 14, 2025 by NewsBot
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Bloodshed News — 🔥 In the Midst of Bloodshed: #1 Breathing Life into the Gang of Survivors! – Bloodshed News
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Greetings, folks!

As we work on the upcoming Early Access updates for Bloodshed, we’d also like to tell you more about how the game came to be. And that’s what we are kicking off today with the making-of update series ‘In the Midst of Bloodshed‘.

In Bloodshed, you can expect a diverse array of unique characters, each entering the fray with their own strengths and weaknesses. Although you’ll control these characters from a first-person perspective and won’t see them directly in the game, it’s important to us to breathe life into them through individual character portraits.

The character selection screen in Bloodshed

The character development process is both exciting and multifaceted. Initially, we focus heavily on gameplay: How should the character feel? What makes them unique compared to others? What stats and special abilities do they bring to the table, and what weapons or spells do they wield in battle? Once we have established a functional foundation and are satisfied with the gameplay, we turn our attention to their appearance and backstory.

Ideally, we already have a rough idea of the character traits that will influence the design. To create more diversity, we develop different archetypes, which we then refine until a clear picture of the character emerges.

Character fact sheet and moodboard from our development wiki

A crucial tool in this process is our character profile.

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🔥 Bloodshed Update Version 0.11.34 is live! – Bloodshed News

Posted on February 14, 2025 by NewsBot
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Bloodshed News — 🔥 Bloodshed Update Version 0.11.34 is live! – Bloodshed News
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Pre-seasonal greetings, friends!

Bloodshed has been available for almost a week now, and we’ve received an incredible amount of good and constructive feedback from you in those six days. Thank you very much for that. We really appreciate it! ❤️

From all this feedback from you we have now created the first update Version 0.11.34, which is now available for Bloodshed! For example, the update rebalances the target values of the achievements, increases the HP of the Hell King boss, and much more.

This is the full Changelog of Version 0.11.34:

Options Menu

  • Added new menu page “Accessibility” with options for screen shake intensity, pickup flash intensity, camera leaning and field of view
  • Moved pickup flash option to accessibility page
  • Pickup flash setting is now stored correctly in savegame data
  • Added displays for numeric values to each slider option for better readability
  • Added an option for vertical syncronization (V-Sync) to video options menu
  • Fixed an issue with resolution and window mode not being initialized correctly in certain cases on game start
  • Fixed an issue with initializing slider values in options menus
  • Improved slider element feedbacks
  • Generally improved menu navigation via gamepad/keyboard

User Interface

  • Improved readability of damage numbers
  • Items that are only available as start item of certain characters are now also listed in the Headquarters’ Collection menu
  • Adjusted font settings for Bestiary
  • Changed enumeration system for Bestiary; enemies are now numbered by internal order to prevent duplicates
  • Adjusted enemy stats for Bestiary display

Enemies

  • Sacrifice:
  1. Added distinct visual glow effect to Sacrifice enemies
  2. Sacrifice enemies now stop in place for 1.5 seconds before blowing up, leaving players more time to escape
  3. Added distinctive sound for Sacrifice enemies when switching to blow-up phase
  4. Toned down damage of Sacrifice explosion a bit
  • Increased HP of Hell King boss enemy to a more reasonable level
  • Fixed Hell King taking damage from other enemies or its own attacks, potentially leading to a dead end when being defeated by non-player units
  • Fixed a general issue that could slow down the movement of enemies during high frame rate phases

Objectives

  • Objective conditions are now correctly tracked per player.
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🔥 Slayers, prepare yourself for the Bloodshed Early Access Launch in 2 Days! – Bloodshed News

Posted on February 14, 2025 by NewsBot
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Bloodshed News — 🔥 Slayers, prepare yourself for the Bloodshed Early Access Launch in 2 Days! – Bloodshed News
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Greetings, Slayers!

The Early Access Launch of Bloodshed is right around the corner; there are only 2 days left until December 12. So, it’s definitely about time for you to prepare for what awaits you with our retro-styled Roguelite Survivors FPS!

You can of course still try the demo, or read the following summary of what to expect with Bloodshed in two days. Or do both! Anyways, this is the Early Access launch of Bloodshed in a nutshell:

  • Immerse yourself in a first-person shooter experience set within a haunting, gothic-horror realm, overrun by relentless undead and demonic entities, presented in a vibrant retro-inspired boomer shooter visual style.
  • Choose from a cast of four unique playable characters, each equipped with their own arsenal of clever quips, distinct abilities, and tailored playstyles to cater to every player’s preference (more charters will follow during Early Access).
  • Experience a fresh and challenging gameplay loop that fuses Roguelite Elements with classic FPS action, to make every session feel unique and unpredictable.
  • Engage in visceral combat across four maps, facing off against endless waves of over 20 distinct enemy types, from swarming minions to formidable bosses, each with their own strategic behaviors and attacks.
  • Choose the innovative auto-shooting mode for effortless firing, or take control with classic manual shooting for a more hands-on experience.
  • Unlock and upgrade an arsenal of weapons, spells and skills, empowering you to craft personalized strategies and playstyles that suit your gaming approach.
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🔥 Happy Slay Day: Bloodshed is OUT NOW in Early Access! – Bloodshed News

Posted on February 14, 2025 by NewsBot
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Bloodshed News — 🔥 Happy Slay Day: Bloodshed is OUT NOW in Early Access! – Bloodshed News
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Happy Slay Day, friends!

We have some good news for all you slayers out there: Hell has finally opened its gates and is spewing out endless numbers of undead foes and other creatures! So, pick your trusty weapon of choice to confront the hordes and send them straight back to hell!

Just in time for the peaceful, quiet, and calm pre-Holiday Season, our retro-styled Roguelite Survivors FPS Bloodshed breaks free into Early Access AS OF NOW! Embody four playable characters (more to follow during Early Access), each equipped with their own arsenal of clever quips, distinct abilities, and tailored playstyles to cater your preferences:

Bloodshed fuses Roguelite Elements with classic FPS action, to make every run feel unique and unpredictable. You can choose between auto-shooting mode for effortless firing, or take control with classic manual shooting for a more hands-on experience.

The Early Access release includes an arsenal of weapons, spells and skills, an upgrade and a progression system, over 20 distinct enemy types, and 4 maps. Over the coming months, the scope of Bloodshed will of course be constantly expanded. Just take a look at that packed Early Access Roadmap!

Your feedback and thoughts are really appreciated! If you want to give us any feedback please do so in the comments, in the Steam Community Hub, or on our Discord channel. That would really help us a lot!

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