Project Warlock II News — New, But Familiar Faces and New Audio Code
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Let’s start 2025 with a banger of a patch for Project Warlock II. After the last round of fixes aimed to fix the sound issues, we realized that the source of the problem was hidden deep in the code. We made a decision to rewrite the monster audio code to address a number of sound issues that appeared after the Chapter 2 Rework. We’ve extensively tested the fix and everything seems to work correctly on our end. If you happen to still encounter audio issues of any kind, make sure to let us know.
We’ve also added some new sound effects that just feel right to be included, such as the sound effect for falling and a heartbeat when your HP is low.
Apart from the audio improvements, we’re bringing some new visuals. We’re happy with the reception of the new HUD, it’s awesome. However, we made a last minute call before launching the Chapter 2 Rework to hold back with the updated Palmer portrait, as it needed some more time in the oven at that time.
With this patch, we’re introducing a new mugshot for Palmer, as well as mugshot animations for both Palmer and Urd. The disciples will react to what is happening in the game, they will look around, get angry, happy, or… bloody.
We’ve also overhauled treasure items in both Chapters, for more visual variety.
Without further ado, here are the Patch Notes:
- Rewritten monster audio code to address the audio issues
- Added Audio Occlusion to monsters
- Monsters behind walls/in different rooms are deafened
- Added heartbeat effect when HP is low
- Added falling sound effect
- Added an autosave point before the blue key in E1M4
- Overhauled treasure items in Chapter 1
- Overhauled treasure items in Chapter 2
- Added new mugshot for Palmer
- Added animations for Palmer’s Mugshot in the HUD – check out some of them:
- Added animations for Urd’s Mugshot in the HUD – get a sneak peek
- Fixed an issue with controller look sensitivity range
- Fixed an issue with male human NPC’s not being visible
When it comes to Kirsten’s adventures, we’re currently in the final stages of polishing the Chapter 3, and we’re sure you’ll be able to experience it in a matter of weeks. After that, things will get… interesting, to say the least.
See you in the next one!