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POSTAL 4: No Regerts – “The Update Formerly Known as Nameless” [1.3.0]

Posted on March 15, 2024 by NewsBot
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Postal 4: No Regrets —

POSTAL 4: No Regerts – “The Update Formerly Known as Nameless” [1.3.0]


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Hello POSTAL Dudes and Does!

Yeah, we drew a blank on making some kinda joke reference name for this update, so just made a joke out of that instead. A bad joke is better than no joke… Right?
Unlike most of our previous updates, there is no major standout new feature this time, just lots of smaller improvements to elevate the overall experience based on feedback. In the spirit of our half-assed update title, we’ll half ass this blurb too – and skip right to the patch notes!

(Note, DLSS and FSR 2.0 didn’t quite make this update, but we’re currently testing it, and it will be included in the next update)

Thanks for your continued support and not giving up on us! (and if you have given up on us, well, thanks for your past support!)

The Running With Scissors team

Optional non-pacifist route to the Animal Catcher errand which is accessible via the back of the Catcher building!


Audio improvements! Added in destruction sounds for Sewer wall, more music to building interiors as well as more ambience throughout all areas

New and improved weapon textures! Desert Eagle, AK, Revolver, Machete, M16, Pigeon Mine, Shotgun, FOURnicator, The Mop and more

New Armor type “DuraFlab Armor” to Speciality Vending Machines!


More icons to the Map Screen! (Marking Vending Machines, Vendors, more Points of Interests, etc.)


New Stats to Stats Screen! (Revolver Executions and Explosives Exploded)

Dismemberment animations for NPCs / Non-lethal dismemberment! They will no longer die if you chop off their leg as an example, instead, they’ll hop around on it


Charge bar for chargeable weapons! (Machete, Sledgehammer, Chain Sickle)


“Gnome Hunter” Ongoing side-errand! You will be able to recycle gnome statues that are spread throughout some of the areas in Edensin for extra cash


Heat emissive textures for the guns! The barrels will glow if you fire the weapons continuously! (Incendiary ammo upgrade will cause the barrels to immediately glow)


Explosion dismemberment and a knockdown chance for NPCs standing close to cars when they explode!


Decapitated NPCs vomiting from their necks!


New color-shifting Robe cosmetic! Available to purchase from the Clothing Vending Machines for $5000

Kill Streak / Quick Kill feature!

Trip-wire alarm system in the fancy houses in Affluent section! (The area with Mike J’s mansion). You will need to find a control panel and destroy it or fight the Police in order to steal some of the paintings


Cat Silencer skin support for Rocket and Grenade Cats!

NPCs pissing their pants when hit when electrocuted!

New knockdown animations for NPCs!

Functional Super Soaker pump! Pumping the Soaker will make the stream stronger, the pressure will go down as you use it

More ambient / creepy sounds throughout all areas as well as misc. Audio work! (Adding music to Kart Kiosks as an example)

Ability for the Chain Sickle to rip out chunks of NPCs’ flesh when hit!

Alternate Fire mode for the Pigeon Swarm so the cage acts as a Mine!

ThirdPerson empty reload animations for Pistols and Rifles!

Improved the cliff scapes
Improved Blood puddles and transitions between a splat and a puddle


Dual-wielding a gun along with a Bidet petition will now have a correct button order
Changed Bums to now use initial weapon per day system instead of always spawning with fists, they can spawn with pistols, fists, sometimes nothing, rarely Grenades and Molotovs as the week goes on, and so on
Made it easier to befriend hostile dogs
Adjusted Pistol, Revolver, and Hunting Rifle damage types to support dismemberment
Improved collision on plenty of assets
NPCs will now panic properly if you kick an ATM
Improved localisation for all languages
Improved the Spike cutscene
Added more Chicks in Riverside in order to make the achievement less painful to earn
Level Design improvements: Assets z-fighting, destructible doors, physics consistency, visible pop-in, navigation, broken toilets
Prison Block improvements: Added guard passageways, grunge, fixed some UVs issues with columns, collision fixes, marked the cell blocks on the map
Improved AI reactions to cars exploding
Improved blood rendering, it’ll no longer look like wine
Made it so that when you open doors and windows during apocalypse that they now play the Apocalypse music track to their respective buildings
FOURnicator alt-fire will now penetrate when firing all four barrels
Set unique impact effect for Dude without massive blood splats covering the screen
Sledgehammer throw can now be held and thrown on release
Chain Sickle will now have a chargeable throw
NPCs will now say something if they hear an explosion within 5K units of them
Improved heavy stagger animations
Improved the queue systems, vendors – especially Civvie – should no longer get confused
Bosses will now do pain grunts instead of NPC screams when hit with Pigeon Mines
Improved weapon positioning in Dude’s hands in third-person

Players being awarded kills for NPCs falling out of the world
Certain glass models being static and not destructible
NPCs going off road into areas they shouldn’t way too often
Combo boxes on game menu not changing language when game language changes
Climbing ladders not looking right in third-person in some cases
Mallet being able to be duplicated from point blank throws
Dude peeing blood when set on fire
Bad skinning on the Ingram
Police and Mercenaries fighting against each other
Fixed mini-game in Kunny Island
Clipping on certain animations
Paintings in the Art Gallery using an outdated frame model
Camera sometimes breaking during Fix Race errand
Teleport issues when transitioning to The Zag
Fixed clothing meshes not having backfaces
Animation clipping during M16 reload
Various ladders not acting properly
Charged melee attacks swinging before the charge animation finishes
Cutscenes playing in slo-mo when weapon wheel was left active
Floating pickups throughout the game
Janky Video Menu settings
Taser impact particles
Water item counting as healing item but not healing the player
Dildo arrows spawning blood splatters facing the wrong way
Some cheats activated via Cheats Menu double-activating
Deadzone look left/right resetting and various gamepad navigation fixes
SiC Armor pickup collar material not shimmering
Police Uniform item description not fitting inside clothes bag text space
Many, many more bugs that we can’t fit here!

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