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DUSK HD + SDK Update

Posted on February 27, 2024 by NewsBot
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DUSK News — DUSK HD + SDK Update
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Welcome back once again…

Today we bring an update for all the WORTHY playing DUSK in 2024.

Updates to both the DUSK SDK and DUSK HD (with more soon to come)

The DUSK SDK is getting a sizeable update today! With better Quake and Half Life map support as well as the ability to make ENDLESS LEVELS, fixing some major bugs and advanced music scripting!

New Entities

info_playlist

Creates a music playlist. Give this entity a targetname, and assign a sequence of music tracks by setting track0, track1, and so on to music file paths.

trigger_playlist

Activates a music playlist. Set the target to the targetname of an info_playlist entity, then trigger the trigger_playlist in order to begin playback. You can set shuffle to 1 to enable shuffling of the playlist, and loop to 1 to cause the playlist to loop. When a playlist is looping, you can use a
trigger_changemusic trigger to stop it.

point_template

Used for creating enemy templates that are later spawned with a trigger. Refer to the Source point_template documentation for further details. DUSK additionally supports specifying teleportfx 1 to spawn teleporter particles on each enemy spawned.

info_endless_node

This entity will trigger its target when a new wave begins, if the current wave is greater than or equal to its first_wave property. The last_wave property can be used to disable an info_endless_node starting from a specific wave.

trigger_remove_target

This entity will immediately delete any entities it is targeting when it is triggered.

You can now create Custom endless maps by setting endless to 1 in worldspawn

Enemy template entities also require an endless property set to 1 on them in order to be tracked as endless wave enemies

Fixes/Changes

  • Fixed memory leak when finishing a custom level
  • Fixed fence texture rendering for embedded BSP textures
  • Game will now default to D3D11 instead of OpenGLCore
  • Fixed load order buttons in modding menu
  • Fixed .ent files not being loaded

As for DUSK HD:

Garumin has been a busy boy! So much so we’ve had to stop him from adding more things to DUSK HD and save them for mods on the Steam Workshop!


Fixes/Changes

  • Various environmental tweaks and improvements
  • Extensive rework of particle systems, especially blood splat
  • Replaced bars and ladder sprites with 3D versions
  • Added grass and foliage to outdoors environments
  • Added wide new range of objects to environments fitting their themes, such as:
  • Rocks and rock decals
  • ““““Functional”””” mirrors
  • Wires, cabling and electrical equipment
  • Drains, corrugated sheets and ground debris
  • Various machines, pipes and modular flanges
  • Tools and throwable items
  • Boxes, pallets and yard junk
  • Office supplies and mundane utilities
  • Military-themed props
  • A single pleasant ceiling fan
  • Piles of spent brass, to illicit a warm and inviting atmosphere
  • Lab equipment, including papers covered in exciting nerd stuff

In the NOT SO DISTANT future we’ll be adding all the DUSK HD assets to the DUSK SDK so you can use them in your mods as well as finally adding support for custom ENEMIES and WEAPONS so LOOK FORWARD TO THAT.

https://store.steampowered.com/app/2717300/DUSK_HD/

And don’t forget we’re celebrating New Blood’s 10 YEAR ANNIVERSARY with a BIG SALE on all our games and merch. Go on, take it ːcultyː

https://store.steampowered.com/bundle/11357/The_New_Blood_FPS_Trilogy/

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