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CULTIC: Ability Mode BETA

Posted on January 12, 2024 by NewsBot
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CULTIC News — CULTIC: Ability Mode BETA
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Ability Mode BETA

Hello everyone!

Today I’m releasing the Ability Mode update into the beta branch for folks to start messing around with!

In case you’re unfamiliar, very early on in CULTIC’s development, there was an ability system that added in some Bioshock-esque abilities for the player to use, but it was cut a long time ago because it didn’t fit with CULTIC’s combat design, pacing, and simplicity. However, the abilities were pretty much fully functional, so I felt they were going to waste just being buried in the code!

Bear in mind, these abilities were never really balanced, nor were enemies or encounters designed around them, so they’re just here for fun! The code behind them is very old, and I did my best to clean everything up, but if you notice any bugs, let me know as always!

This update also brings the addition of the Damage Numbers Gameplay option, which will allow you to see enemy HP values and your damage dealt, for players interested in more granular information about the weapons and enemies, or those trying to balance a Custom Difficulty preset!

Ability Mode is a Custom Difficulty option and can be enabled from the Custom Difficulty > Game Modifiers menu

Full changelog below!

Additions
  • Ability Mode re-implemented (Custom Difficulty > Game Modifiers)
  • Damage Numbers option added (Options > Gameplay)
  • A new tooltip has been added when picking up Imbuements
  • Immolator now shows a proper charging effect when prepping his charge shot
  • Keybindings for Abilities and related controls added to bindings menu

Changes
  • Keybinds menu now has extra highlighting when selecting options to help line up the keybind with the binding

Fixes
  • Localization text for garage door in E1M1 corrected
  • Fixed a softlock that could occur when rebinding gamepad without a gamepad connected
  • Fixed a bug causing Handgun Cultists to have the wrong HP values (they’re a bit tougher now)
  • Fixed a bug causing Axe Cultists to have the wrong HP values (they’re a bit softer now)
  • A partial fix for the Keybindings menu resetting to the top every time you rebind something – although it’s still not 100% correct
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