Project Warlock II News — First Patch for Chapter 2 is here!
Go to Source
Hey Warlocks!
A new patch for Project Warlock II is here to address issues encountered after the release of Chapter 2. What’s more, the update introduces numerous fixes and adjustments based on community feedback.
PATCH NOTES:
Reworked monster collision:
- Improved Monsters collisions with the environment
- Improved Monsters collisions with the player
- Improved Monsters dodge mechanics
- Improved Monsters landing animation
Reworked monster aim:
- Monsters now shoot in the direction they look at
Combo items:
- Combo items (excluding cooldown tokens) now disappear after 10 seconds from spawning
- Additionally combo items blink 3 seconds before disappearing
Other fixes and adjustments:
- Added “Disable Autosaves” option to preferences
- Poisoned and Bleeding Monsters count towards combo
- Crystal sentry kills count towards combo
- Adjusted monster physics
- Increased Palmer’s HUD size
- Fixed cacobot’s aim and animation sprites
- Fixed utility binding on HUD display for Urd and Palmer
- Fixed floating boxes in e1m4
We appreciate that you’re part of our Early Access and help us make Project Warlock II a better game with your constant feedback on Discord and in the comments.
Also, be sure to leave a review if you like the game. Steam gets our game in front of more people this way.
Connect with us on our official channels:
Follow Project Warlock on Twitter
Follow Retrovibe on Twitter
Visit Retrovibe Publisher Page