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Forgive Me Father 2 is a part of Steam Next Fest – second live Q&A with devs!

Posted on October 14, 2023 by NewsBot
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Forgive Me Father 2 News —

Forgive Me Father 2 is a part of Steam Next Fest – second live Q&A with devs!


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Greetings Cultists,

What insanity is this you ask, why should it matter that Forgive Me Father 2 has joined the Steam Next Fest, since our demo has already been available for a while? Why should you care? Well, by the Great Old Ones, there are one or two reasons, there IS a method to this madness!

Reason 1 – the Demo has been updated!

Thanks to your feedback, we have already been able to improve the demo. You might have noticed this already, so this is a bit of an “optional” reason, but if you haven’t run the demo since Next Fest started, you will notice that the performance has improved and that’s not all, here is the full list of changes:

  • Optimized lighting to improve the game’s performance
  • Added a longer starting dialog sequence
  • Minor bug fixes and balancing changes
  • Added more barrels on the Asylum level to create new tactical possibilities for players
  • Optimized dynamic music and added new SFX

Reason 2 – we will have a live Q&A session!

We will have a member of the dev team live and ready to answer your questions in the chat on the Forgive Me Father 2 storepage, on Friday, October 13, starting at 8pm CEST (11am PT / 2pm ET), and you are cordially invited to ask your questions there – just click on “show chat” next to the broadcast video player, and join in! If you have an intense Déja-vu feeling, good. Embrace the madness! But know that this is because we have already announced and held one session before.

And if you can’t come then, we will be happy to see you ANYTIME on the official Discord server, or even in comments under this announcement, or in the Steam Discussions.

Don’t forget to try the updated demo now and wishlist Forgive Me Father 2, so you don’t miss any new info & updates about the game!

https://store.steampowered.com/app/2272250/Forgive_Me_Father_2

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