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Quake II RTX 1.4.1 PATCH

Posted on April 22, 2023 by NewsBot
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Quake II RTX News — Quake II RTX 1.4.1 PATCH
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Hey, everyone! Today we’re releasing v1.4.1, featuring the below fixed issues and improvements.

Fixed issues:

  • Fixed a crash on launch when there is no “newgame” command, for example, when someone overrides the default.cfg file.
  • Fixed crashes or corruptions on AMD GPUs by increasing the size of the AS build scratch buffer and using correct scratch buffer alignment: https://github.com/NVIDIA/Q2RTX/issues/99
  • Fixed some potential memory leaks as noted in https://github.com/NVIDIA/Q2RTX/pull/84
  • Fixed the bloom output jittering when DRS is used.
  • Fixed the game not launching on pre-r460 NVIDIA GPU drivers: https://github.com/NVIDIA/Q2RTX/issues/100
  • Fixed the non-TAAU upscaling when DRS is enabled and its maximum scale is set to lower than 100%: https://github.com/NVIDIA/Q2RTX/issues/96
  • Fixed the render corruption when running the game on GPUs with 6 GB of memory at 4K resolution: https://github.com/NVIDIA/Q2RTX/issues/98 Fixed the SBT size for hit and miss shaders, preventing potential issues with future drivers that might rely on that information.

Denoiser Improvements:

  • Reduced the noise on first person weapons.

Misc Improvements:

  • Added a driver version check for AMD GPUs to make sure that at least version 21.1.1 is used.
  • Added an option to build `glslangValidator` as a submodule.
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