Skip to content
You Got The Shotgun!
Menu
  • Home
    • Game News
    • Site News
    • Reddit
    • Youtube
    • Podcasts
  • About
  • Discussions
  • Wiki
  • Downloads
  • Games Database
  • Socials & Links
    • Full Socials & Links List
    • Bluesky (Talk)
    • Bluesky (Post)
    • X/Twitter
    • Reddit
    • Contact
Menu

CULTIC v105 Released on Beta Branch

Posted on April 22, 2023April 22, 2023 by NewsBot
0
0

CULTIC News — CULTIC v105 Released on Beta Branch
Go to Source

Update v105 is finally out on the beta branch! To opt-in, go to the Betas tab in CULTIC’s properties via your Steam Library and select the beta branch!

As always, if you’ve got the time to check it out, feedback and bug reports are much appreciated! The lighting changes and new survival map in particular are subject to further improvement as needed.

IMPORTANT NOTE: The brightness slider should default to 0 as of this update. A small patch was just pushed to fix this not working. If you played the beta before the patch (9:90PM CST on 3/3/23) and your brightness defaulted to a different value, 0 is the correct baseline.

This is a fairly chunky update, so I’ll get right into the changes:

Additions

  • New Survival Map “Unholy Commotion” – Romp around the crypts and rack up those S-Ranks!
  • New “Survival Options” menu added with configurations to change spawn rates and disable the Survival timer. Use of these options will disable achievements and leaderboard progression.
  • Changes in game version will backup player’s preferences and profile, to preserve that data in the event of a problematic patch
  • Added optional hazard directional indicators to Accessibility options, to aid players to locate hazards that partially rely on audio cues (dynamite, ghost props)
  • An “Ambient Light” slider was added to Options > Video, and can be adjusted to have darker overall environments. This value has been defaulted to a slightly lower value than the game launched at, so you may notice moodier environments. Push this value to “100” to restore the original brightness levels.
  • The “Brightness” slider was fixed to allow negative values without breaking HUD transparency. You should be able to darken the game as well as brighten it now.

Changes
  • Most enemy sprites have been re-rendered to clean up aliasing and enhance shading, which should result in better visual clarity in conjunction with the in-game dithering/filtering.
  • Survival Mode has a new map select menu, rather than clicking on the map to start the match.
  • The FG-42 has a proper contextual indicator for toggling fire-modes, and the upgrade verbiage was altered to better illustrate the toggle.
  • FG-42 scope visuals were cleaned up to provide a more usable crosshair
  • Menu sliders are now locked to particular unit intervals when using keyboard/gamepad, and you can hold the directional keys to slide it continuously.
  • Individual dynamite sticks now have a hitbox and can be detonated with gunshots
  • Dynamite sticks no longer respond to physical impulses from other explosions to help with Cluster Toss consistency
  • Enemy pathfinding was adjusted so they are more willing to drop off of ledges if they don’t think the fall will kill them
  • The previously selected Survival Difficulty is now remembered when you exit and return to that menu
  • Survival Difficulty now defaults to Standard, rather than Casual

Fixes
  • Menu sliders should now work properly when controlled via keyboard or gamepad.
  • Trees that were improperly showing their low-LOD sprite in E1M6 were adjusted
  • Some stretched textures in E1M3 were fixed
  • A sharpshooter in E1M7 had their AI zone changed so they’ll correctly engage with the player
  • A lighting issue in E1M4 was fixed
  • Several instances of sound emitters ignoring the sound volume settings were fixed
  • An issue was fixed with explosive projectiles that was causing damage to go through walls
  • A see-through mesh in E1M4 was fixed
  • Incinerator particles no longer cast shadows
  • Certain enemies should no longer spam sounds when burned without first drawing their aggro
Share on Social Media
x facebook pinterest reddit tumblr emailwhatsapptelegrammastodon

Post navigation

← CULTIC Dev Diary #5 – The Co-Op Debacle
CULTIC Chapter One v105 Released →

Categories

  • Site News (4)
  • Game News (1,056)
  • Youtube (1,547)
  • Reddit (17,642)
    • r/BoomerShooters (2,907)
    • r/BloodGame (51)
    • /r/Descent (97)
    • r/Doom (10,925)
    • r/Freedoom (62)
    • r/HeXen (218)
    • r/QuakeChampions (550)
    • r/Quake (1,626)
    • r/Wolf3D (32)
    • r/RiseoftheTriad (11)
    • r/Selaco (107)
    • r/SeriousSam (979)
    • r/ShadowWarrior (66)
    • r/UnrealSeries (11)
  • Podcasts (228)

Search

Most Recent Posts

  • BRINE is one of my most anticipated Boomer Shooters. I got to play the demo and it’s really fun! – From /r/BoomerShooters January 23, 2026
  • Hexen 2 – Storm over Thyrion – From /r/BoomerShooters January 23, 2026
  • CTRLSINK (BOOMER SHOOTER) – From /r/BoomerShooters January 23, 2026
  • Examples of some jaw-droppingly detailed textures used for the NPCs in Daikatana – From /r/BoomerShooters January 23, 2026
  • Roguelike game Adventure Jam is having a big sale this week. – From /r/BoomerShooters January 23, 2026
  • D!Zone’d – SEYMOUR – Spectre YT January 23, 2026
  • Something very good is coming!!! – From /r/BoomerShooters January 22, 2026
  • Minimal HUDs are trendy, but are they killing personality in FPS games? – From /r/BoomerShooters January 22, 2026
  • Deep Sheol: Sheol city stage – From /r/BoomerShooters January 22, 2026
  • Killing Time, and Strife Similarity? – From /r/BoomerShooters January 22, 2026

Archives By Month

  • January 2026
  • December 2025
  • November 2025
  • October 2025
  • September 2025
  • August 2025
  • July 2025
  • June 2025
  • May 2025
  • April 2025
  • March 2025
  • February 2025
  • January 2025
  • December 2024
  • November 2024
  • October 2024
  • September 2024
  • August 2024
  • July 2024
  • June 2024
  • May 2024
  • April 2024
  • March 2024
  • February 2024
  • January 2024
  • December 2023
  • November 2023
  • October 2023
  • September 2023
  • August 2023
  • July 2023
  • June 2023
  • May 2023
  • April 2023

Privacy Policy

© 2026 You Got The Shotgun! | Powered by Minimalist Blog WordPress Theme